Saturday, January 19, 2008

On Digital distribution and THQ's partnership with GamersGate




If you follow the news or the prophetic visions of some in the tech industry, you know that our world is increasingly buying its merchandise digitally. No, I’m not referring to the online shopping cart in your amazon.com account or your GameQ section of gamefly. I’m referring to a few major events that have made the transfer of information a completely digital and instant affair.


Amazon.com’s Kindle gives us the ability to download and read almost any book, magazine or newspaper within a minute or two at a low fixed rate.

Apple’s Itunes revolutionized the music business by giving us more choice then ever before in what we choose to listen to (no more buying 12 bad songs for the one hit you actually wanted). Apple’s done it again (sorry for all the machead gloating), with its rental service that might finally topple the mail based model of Netflix and put the nails in the coffin of brick and mortar operations like Blockbuster.

Finally there is Steam, the download service that allows you purchase and download any PC game in its library and retain on an account (you can play your games on any computer with steam installed on it. Steam software and account being free to set up), via one of steams many servers.

A look alike download service similar to Steam has announced a distribution partnership with one of my favorite game publishers THQ. The agreement covers PC versions of THQ’s hit games with a list of examples of what going to be available below.


  • Company of Hero’s: opposing fronts

  • Supreme commander: Forged Alliance

  • S.T.A.L.K.E.R: Shadow of Chernobyl

  • Full Spectrum Warrior

  • Juiced 2: Hot Import Night

  • Frontelines: Fuel of War



  • GamerGate was launched in 2006 by Paradox Interactive.

    No comments: